For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
The child of recent immigrants to Acryn, Gidner never really feels that at ease in Acryn with its overbearing focus on the Four Gods and the Five Dragons. He is a lot more at home in his local community, where he works as a priest in the church of Dol Darrun, the Dreaming Ocean. That doesn't tend to pay the bills, so he's channelled his expertise for alchemy, learned as part of his priestly rites, into academic and adventurous achievement. The changes the Upheaval has worked on the gods of Acryn have stirred his curiosity, and so he adventures hoping to find a way to truly reach the Ocean.
The Dreaming Ocean is worshipped by a small group of a few hundred or so in Acryn, with a much larger group of faithful a lengthy journey away. It teaches of a great dark ocean composed of the thoughts and memories of everyone who has ever lived that we swim in when we dream and when we die. Worship tends to focus on the ritualistic taking of hallucinatory sacraments and the sharing of experiences and knowledge within the group, and active faithful tend to work in fields where they see and learn all about the world.
Income: 72 Riel per adventure.
Wealth: 141 Riel
Class: Journeyman (Alchemist)
Background #1: Diplomat
Background #2 and Extended Training #1: Divinely Favoured
Epic Trees:
XP: 51
Spent: 51
Level: 5
Skills
Inventory this larp: