For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
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Around teatime, in a quiet town known for its weaving just twelve miles north of Acryn, a flood of armed men sweep through the town square and the local Tender church. Word flies that the number of men was twenty, fifty and two hundred; rumours disagree whether the attack lasted four or forty minutes; and the reported consequences range from mere upturned looms to kidnapped priests. A few hours into the aftermath, a collection of passing travellers, adventurers and would-be helpers gather alongside the townspeople to offer aid and investigate the attack.