For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
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A mysterious figure dressed in the livery of House Salic, referring to themself only as “The Raven”, has appeared outside the city gates of Acryn to challenge the city to a match of the old martial sport of gladitorial combat: six champions of Acryn against their six champions in a competion of honour. Winthrop Graves, a minor member of the city council, has put a call out for a party of adventurers to track down the Sons of Valor, a legendary gladitorial team that went their separate ways ten years ago, and to reunite them in time for the duel.
Samuel Skye - Iain
Richard Silver - Harry
New character - Dan
New character - Chaos
Things start out fairly straight forwardly. The party track down the teams old coach Peter “the Rhino” Peterson in the Anvil, a drinking establishment for old fighters. He tells them how to track down the Sons of Valor, who consist of:
The party choose to go first for Hank, who they discover harbours guilt from being involved in match fixing ten years ago and blames himself for Hugo's injury. They persuade him that the match will be a chance to redeem himself. Later they are met by a man with a Caulish accent who warns them that there will be those who will try to stop them reuniting the Sons. He reveals himself to be Scar, leader of the Caulish team, who having been recruited by the Raven wishes for there to be a fair fight this time.
The party track down a Tender priestess by the name of Sister Patience, who they are told has a sacred feather that might be able to heal Hugo's eye. Next they track down Hugo who is being hounded by debt collectors. Richard agrees to give up one of his own eyes in exchange for waiving the debt (which will apparently be returned if he can pay off the 150 Riel). They drop Hugo off at the Temple of the Tender to be sobered up.
Next they go after Sam, which is where it all starts to go horribly wrong. Sam seems to be amenable to fighting if they can also get Mickey on board but Big Sister is reluctant to let him go. Samuel Skye, not wanting a fight, agrees with Big Sister that Sam will be allowed to join the fight in exchange for him smuggling several packages of drugs internally in to a prison to a man by the name of Bertram. This might have not gone so badly if it weren't for Richard Silver, who despises crime, informing the prison staff of the scheme.