For Players
Setting Information
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System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
In the time since the revolution many of the noble houses were banished and forced to flee and hide. Richard was born to one such exiled house. Unable to care for him, the remnants of his family called in favours with the Circle, who took the boy in. But he would not just be the beneficiary of their hospitality, no the boy would earn his keep. And so he grew, he trained he fought with them. As the memories of his absent family faded now the only life Richard can remember is with the Circle. In his youth he spent time in Liarus and was converted to become a follower of the Tyrant King, impressed by tales of the mighty beast. But like many in the Circle, his heart belongs to Acryn, and the stories of its golden age.
He looks like a perfect example of a person, aside from the fact that he lost an eye in one of his adventures.
Class: Fighter
Background #1: Divine Favour Tyrant King
Background #2: As above
Skills
Divine Favour
Class
Dashing Swordsman
Primal (Hope)
Stats
14+5 (+ Divine Favour Tyrant King)
Base Damage TRIPLE THROUGH (Due to being strengthened)
Per Encounter
6 Disarm or Weaken (Talent 1, Single Hand Focus)
1 Disarm or Weaken (Master Crafted)
3 REND (Talent 2, Single Hand Focus)
+ 1 Damage on 6 strikes (Master Crafted, Single Hand Focus)
1 Blast Single (Special Move)
1 FEAR within 5 seconds of slaying a foe (Exultant Roar)
1 RESIST to standard combat call not delivered by weapon (Predator's Focus, requires 1 min basking in sun beforehand)
8 Dodges (Light Armour Swiftness, Weapon Finesse, Single Hand Perfect Defence)
2 Dodges per monster (Poise of a Dancer, Single Hand Perfect Defence)
Note: (Can Dodge arrows)
2 Roll With Blow (Take a strikedown (even if immune) instead of effect part of call)
When alone fighting 2 or more opponents can RESIST all parts of every other strike (All Against One)
IMMUNE DISARM (One With Weapon)
IMMUNE STRIKEDOWN (Agile Fighter)
IMMUNE WEAKEN (Iron Body)
Per Adventure
6 BLIND 5 (Weapon Talent 1, Single Hand Focus)
4 Uses of Determination (with Battle Rage Improvement)-Regain all body hits and encounter calls
Once per adventure for an encounter after dodging each blow can make the call back at opponent (The Perfect Dance)
Once per an adventure, you may put your full power to achieving something immense that relates to your archetype (Hope)
Declaration of Intent - Declare something I intend to happen (reasonably short term) as long as I turn my power towards it, party gains benefits for up to 3 encounters.
Benefits:
HEAL + RENEW FULL when declaration is made and start of every encounter.
Class specific buff (Warriors get 1 extra determination)
Once per adventure can call on organisation (Circle) to resolve an issue appropriate to them (Backing, this doesn't include the general significant cooperation from Champion)
Items
Master-Crafted Rapier (Loan from Circle)
Superior Light Armour (Loan from Circle)
Wage
9 (Base Income)
27 (Backing)
Total 36
Money
Donated to the Circle
2 mana crystals
Lost an eye, -1 dodge for 1st encounter. (Get an eyepatch man)
Silver has merged with the being from the dragon known as Pandora. He is aware that he is sharing his body with another being. This being occasionally talks always being encouraging. It will never however attempt to interfere with his ability to do as he wills.
Has been called a champion of the Tender by the First and Least channelling the Tender, however does not bear their symbols, choosing instead to represent the Circle.
When he bleeds his blood appears to be somewhat infused with mana. This means that any open wounds will ping as mana to mages and also gives him access to the mana distillation skill for free.