For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
This is an old revision of the document!
Troubleshooters wanted to assist with sensitive transaction. Interested parties should meet at the Western gate on the 13th day at 12pm- you will then be guided to meet the client. Applicants should be:
Compensation will be generous
TBC
An important individual or Organisation owes you a substantial favour. You may remove this Quirk to have them resolve an appropriate issue for you.
Bodily Purification
Through diligent study and introspection you have perfected a strict regimen that promotes exceptional health and permits no corruption to fester within your body.
You gain 3 RESIST WEAKEN calls per Encounter
Between encounters you may cleanse yourself of any effect that has caused the degradation, mutation or infestation of your physical body.
Advanced Mix Potion
You know how to mix one of the advanced Purification potions. These count as class A potions for the purposes of determining how many you can create per an adventure.
Purification of Reality The alchemist perceives how the world around them has been degraded from its true form and set about its restoration. Once per Adventure you may restore an object or unsouled creature to its natural peak condition. Normally this is automatic, but when dealing with potent malign influences the GM may require a combat encounter to represent the difficulty of the task.
Alternatively the alchemist can just use this to create extremely valuable purified reagents giving them an additional 40 Riel income an adventure if they don't use this ability any other way.
Purification of the Soul
You have reached the pinnacle of the alchemist's art and understand the very nature of the soul. Using this skill in conjunction with Alchemical Manipulation allows you to effect purification on your own soul and those of others.
You can actively see peoples souls and interact with them in a physical manner if you wish. This will greatly with the creation of artifact potions which attempt to alter the soul.
Once per an adventure, you gain the ability to create a new consciousness. This requires a body to hold it if it’s going to be much use - a consciousness created outside a body will quickly dissipate. The created consciousness will initially be well disposed towards you, but your actions are likely to shape how it reacts to you in the long term.
TBC