Verro was born to a tribe of the nomadic Atlan people on a moonless night when they were camped among the funeral mounds of some long dead people. He grew beloved of his tribe for his skill casting beautiful shapes in metal and gemstones. Many years later the young artisan made the perilous journey north on a ship belonging to the Southern Islanders trading contingent. He traveled the northern continent for a while hoping to learn the secrets of their craftmanship and bring them back to his people. For now he has settled just outside Acryn. For the most part he is a shy young man, often confused by the northerners strange customs. He doesn't care much for wizards.
As of Fetch Quest: In spite of conceding to Gerard Vidatti that some wizards might merely be misguided and not evil, his general impressions of magic have not been much improved by his adventuring company. He has become terrified of tyrant lizards but in fairness that sort of fear isn't considered that irrational.
As of End of the World as we know it: Verro was last seen heading in the direction of the dragongate to Himevalla along with the Black Mantoi in order to begin preparations to evacuate the inhabitants of that distant land to the stars.
Class: Journeyman (Skill focus: Crafting)
Background #1:Affiliation (People's College of Acryn)
Background #2:Use Dagger
Epic Tree: Path of Purification
Epic Tree: Affiliation (Mantoi, up to lvl 2)
General XP: +1 pending debrief