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Those Turbulent Priests

Initial Brief

~ADVENTURERS WANTED!~

The Adventurers' Guild of Acryn seeks capable and innovative new adventurers to investigate unattributed attacks on a farm that supplies the city and, if possible, put a stop to them.

Minimal travel involved.

Expected danger: 2/9. Pay: 18R ea.

Those interested should gather at the Adventurers' Guild, Mosia Lane, Merchant Quarter, at Noon of the tenth day of the month.

PCs

Adventure Summary

The party meet at the Adventurers Guild and are briefed on the perceived arson attack on a farm just outside of Acryn. They don't have a Wayfinder so one is hired for them and off they go. Through the Flux is fastest and there they are ambushed by Clawfiends before encountering a farmhand running through a field of corn. They save him from living scarecrows and giant crows and he leads them out of the Flux to his farm. The field has been razed but lying in it is the corpse of a Tender Priest with a mysterious amulet.

They are suddenly sprung upon by cultists of the Thunderer who are angry for the burning down of their shrine by Tender Priests. A fight starts but the situation is defused by talking eventually and the party agree to investigate the Thunderer Shrine to prove it wasn't the Tender Church that did it.

They bury the Tender priest and get on their way. They catch a ride with a caravan heading toward Acryn to save time and avoid the Flux at night, and on the way they are asked if they want to play various games. The games are difficult to win but soon Gerard starts noticing some of these travellers are pickpocketing people. They start arguing about this though in the meantime Cleo is quietly liberating shiny objects from the travellers (including a shiny coin on a necklace that appears rigged). Things turn violent and some of the travellers run for it. The party track him down and get their belongings back.

They return to Acryn and at the Thunderer's Shrine they find some Builder Priests carving something into the wall: the message “THERE ARE ONLY FOUR GODS IN ACRYN”. These people too are wearing the strange amulets and the party attempts to pretend they are part of their group but eventually this cover is blown by protestations by Rashida. They deal with the priests, though one gets away, and take the vandals to the Watch.

The Watch explain that this is just the tip of the iceberg of religiously charged arguing and vandalism on the streets and notice that the strange amulets appear to have a map of Founders' Square: a marketplace in the North of Acryn where all the little cults in Acryn are flogging their gods to anyone who'll listen. They ask if the party would go and have a look on their behalf as they're flooded with work.

At Founders Square they defuse some arguments between the Tender Church and the Mare of Night cult as well as an altercation between the Builder Church and the Lord of the Rock cults. They escort the Lord of the Rock priest safely away and return to find themselves in a meeting of a consortium of smaller cults who are all in uproar about the Amulet-wearing people. They meet all sorts of cultists and make some friends: Toli has a duel with a Tyrant King Priest to determine who is stronger, but just following this the square is overrun by Wyverns set loose from Tyrant King cultists' cages. The party deal with the commotion and Toli subdues a cultist with an amulet who was responsible for setting the Wyverns loose.

They take the cultist to the Watch and interrogate him there. He gives up the location of the Order of the Four and they head off to investigate. Upon arrival they try to get through the door but with a number of guards alerted—–

Debrief

resources/adventure/those_turbulent_priests.1444577585.txt.gz · Last modified: 2015/10/11 15:33 by thomasl