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Aaron Fairway

Background/Bio

“Swords!”

What he lacks in worldly knowledge and critical thinking skills, Aaron makes up for with a high competence at dual-wielding swords, and a great passion for hitting things with these swords. He doesn't care too much for what the job is, so long as he can hit things with swords. Swords.

Ever since discovering the existence of numbers higher than two, Aaron has dreamt many a dream of wielding more than two swords at once. He isn't quite sure how to do this yet, but those he has travelled with on his adventures have provided a variety of interesting suggestions. Perhaps one day he shall investigate this further…

Having taken a break from his initial foray into adventuring, Aaron has found some purpose with the Church of the Warrior. They have the best swords. Although apparently the Warrior herself didn't have swords? Eh. Swords.

  • Highest number currently known: 5? (although multiples of numbers have been considered)
  • Sword-arm: Left
  • Sword Arm: Right

Stats

Class: Fighter

Background #1: Very Tough

Background #2: Two Weapon

Combat Path: Holy Crusader (Church of the Warrior)

Skills

Additional Skill Trees: None

XP: 18/18

  • [1] Tough [Free - Very Tough]
  • [1] Ambidextrous [Free - Two Weapon]
  • [1] Two Weapon Swiftness
  • [1] Use Weapon (Swords)
  • [1] Medium Armour Use
  • [1] Burly
  • [1] Relationship with the Church of the Warrior [Free - Holy Crusader] (does not count to XP count)
  • [2] Weapon Talent 1
  • [2] Weapon Finesse
  • [2] Strength of Arms
  • [2] Medium Armour Training
  • [2] Weapon Catching
  • [2] Tough
  • [2] Indoctrinated
  • [3] Tough
  • [3] Improved Determination
  • [3] Blessed Weapon
  • [3] Weapon Talent 2
  • [4] Blessed Warrior (Mighty Blow)

Stats and Calls

Body Hits: 12 = 5 (Base) + 6 (Tough x3) + 1 (Burly)
Armour Hits (Medium Armour): 6 = 4 (Medium Armour Use) + 2 (Medium Armour Training)

Damage: DOUBLE (Strength of Arms)
Calls:

  • 2 WOUND 5s per encounter (Weapon Talent 1)
  • 2 STRIKEDOWNs per encounter (Weapon Talent 1)
  • 2 SHATTERs per adventure (Weapon Talent 1)
  • 2 RENDs per encounter (Weapon Talent 2)
  • 1 WEAKEN per encounter if one sword is less than 36“ (does not stack for ambidex)
  • 1 DISARM per encounter while fighting with a weapon in off-hand (Weapon Catching)
  • IMMUNE FEAR, although may not approach source of fear (Indoctrinated)

Dodges (per encounter):

  • 1 while fighting with a weapon in each hand (Two Weapon Swiftness)
  • 1 while fighting with swords (Weapon Finesse)

Abilities:

  • Improved Determination: 4 SELF HEAL FULLs per adventure
  • Medium Armour Use:
    • Repair medium armour with 30 minutes work.
    • 10s repair roleplay, inorganic character on 0HP. RENEW 0.
  • Blessed Weapon: Start each adventure with one blessed weapon or one blessed armour. The effect lasts until the item leaves possession for more than a few moments or is repaired.
    • Weapon: Extra weapon call per encounter
    • Armour: Strengthened
  • Blessed Warrior: Once per encounter, 10s chanting to the Warrior. Call +1 damage on attacks for the next 10 seconds.

Inventory

Money: 359R
(Basic Income: 9R)

(missing money from 'Anniversary')

  • (>)36” Standard Sword
  • 36“ Standard Sword
  • Standard Medium Armour
  • SWORD ARM

Adventures

user/jamesw/pc/aaron_fairway.1449622161.txt.gz · Last modified: 2015/12/09 00:49 by jamesw