For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
This is an old revision of the document!
Class: Mage (Scribeing)
Background #1: Use Staff
Background #2: Merchant
Skills
Rite of Refinement
Archmage
Thievery
Divine Favour Tender (Excomunicant)
Divine Favour Traitor
DragonBorn
Equipment
Base Effect
The Book constantly narrates the story of Harlon Quirk's life.
Your implement has become the physical embodiment of your power and everything which makes you unique. As a result you cannot be killed so long as your implement is safe. If you die, you will form a new body at the end of the encounter. This body will form within 5m of your implement and will be initially weak (1 body hit and naked). If your implement is damaged at the point that you die or before the end of the encounter (for example: has been SHATTERED) then you will not reform (i.e. you will be permanently dead ).
For the purposes of adjudicating other effects, interacting with your implement is the same as interacting with your fundamental nature.
Special Effect Once per an adventure you may enter your Tower via your book. You may take any number of people with you. By doing this, you will lose the ability to summon your implement until you have returned through it (although only you NEED to return).