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Theophilius Cargan, "The Red Rogue"


A mercenary with a somewhat bloody reputation, Theophilius (please, call me Theo) is a rather overenthusiastic mage with a poorly-developed understanding of property law. Theophilius is a member of House Cargan, and most definitely not an ambitious foundling from the island of Thys.

Recently, Theophilius liberated a golem, called 'Pig'. Pig has proved an invaluable research assistant and faithful squire. Who else is going to carry all of his healing potions?

(After Fetch Quest)

Theo starts to feel strange about his treatment of Pig.

There are rumours that there will be a party held to celebrate Theo's return from Thys, and welcome him formally into house Cargan. Whilst on the one hand this is excellent news, on the other, Theo can't help but feel a strange sense of foreboding…

(After Night of the Rooster)

Theo vows vengeance against the Clockmakers' Guild, whilst entering into an uneasy pact with the Duchess Cargan to protect his identity.

Jimmy Hoskins agrees to let Theo see Pig (or: Unit-01) again, in his capacity as 'research assistant'. Jimmy also wants Theo to keep an eye on certain people for him, just in case…

During his interview with Jimmy, Theo reflects on the choices that have led him to be who he is.


Class: Mage (Fracturing/Scribing)


  • 24 hits (7 body + 15 armor)
  • SINGLE THROUGH, 6 protomana, 2 disarm/weaken p/e, 1 blind 5 p/a
  • 36 XP
  • Weapon Use (rapier)
  • Heavy Armor Use
  • Larceny
  • Divine Favour of Francesco Graves
  • Divine Favour of the God-Mother
  • Secret Agent
  • Owned (House Cargan; Will be lost if Thys liberated)
  • Knows Heart Transplant spell/ritual
Skills - Passive
  • Use Implement
  • Mana Simulation
  • Implement Experience
  • Retrieve Implement
  • Dragonsoul Implement
  • Mana Sense
  • Minor Ritual Caster
  • Ritual Caster
  • Arcane Learnings
  • Loremaster
  • Master Ritualist
  • Protomana Tolerance 1
  • Protomana Tolerance 2
  • Protomana Tolerance 3
  • Protomana Tolerance 4
  • Use Rapier
  • Weapon Talent 1
  • Weapon Potency
  • Heavy Armour Use
  • Heavy Armour Training 1
  • Heavy Armour Training 2
  • Tough
  • Larceny
  • Backstab
  • Tradecraft
  • (Bonus: Journeyman Knowledge: Espionage)
  • Intelligence Gathering
  • Perilous Prisoner
  • Daredevil
  • Living Legend: 'The Clockmakers Guild', 'The Serradic Empire', 'The Wayfinder's Guild'.
  • Voice of the Arcane
  • Arbitration
  • The Usual, Please
Level One
  • Fault of Footing
  • Faults Unveiled
Level Two
  • Sapping Steel
  • Fault of Power
Level Three
  • Fault of Temperance
  • Fault of Earth
  • Faullines
Level Four
  • Fault of Focus
  • Fault of Sight
Level Five
  • Fault of Existence
  • Crack the Sky
Active Skills
  • Trope: the Lovable Rogue: for one encounter per adventure, you are unable to tell the truth – you must lie or give misleading answers in every instance. The up-side to this is that those you interact with during this encounter will tolerate your misdeeds more than usual, showing greater leniency towards your behaviour than they might otherwise. You are sometimes able to exercise some control over when this hits – you’ll need to toss a coin before each adventure to decide which of you or the GM gets to determine the encounter when you adopt the Lovable Rogue trope.


  • 9 riel (wealth level 0)
  • Cash in hand: Nada


  • Superior Heavy Armor
  • Superior Rapier
  • Superior Dagger (implement)
  • A Nix Bowl. This can summon the Nix whilst in the Wyldewode.


user/seb/pc/theophilius_krave.txt · Last modified: 2017/12/30 08:43 by seb