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Verity Morning

Background/Bio

From a past life as a Wayfinder, trapped in contract to the Wayfinders' Guild, Verity was given a new lease of life by the Divine Intervention of Felicity Morning, the One True Voice, creating her a body in her own image and sending her out into the world as High Priest and truly devout of the One True Voice.

Infinitely indebted to the One True Voice, the now Verity carefully surveyed the corrupt Wayfinders' Guild and the mercantile East Empire Company and through consultation with her goddess determined that neither provided true support and protection for Wayfinders who simply wanted to forge their own way in the world. With the resources Verity found available to her, and her newfound clarity and cool head, she departed from the Guild and set about laying the foundations for a new organisation for Wayfinders in the city under both their noses.

Starting as a whisper for now, a new Morning has dawned on Acryn: Aurora.

Character

Class: Journeyman

Background #1: Sword Use

Background #2: Diplomat

Divine Favour:

  • The One True Voice

Epic Trees:

  • High Priest of the One True Voice

Skills

Free

  • Crafting - Upgrades
  • Soul Pact

Level 1

  • Use Sword
  • Wealth
  • Crafter
  • Miraculous Power of the One True Voice - The Only Sensible Person in the Room
  • Well Travelled
  • Tough
  • Light Armour Training
  • Emergency Aid
  • Diplomacy

Level 2

  • Sword Talent 1
  • Crafter
  • Adjustment
  • Divine Aura of the One True Voice
  • Journeyman Knowledge: Law
  • Builder
  • Tough
  • Light Armour Swiftness
  • Patch Up
  • Resuscitate
  • Fast Talk

Stats

Combat

  • 9 body hits
  • 3 armour hits
  • 1 WEAKEN
  • 1 WOUND 10
  • 1 STRIKEDOWN
  • 1 DODGE
  • SINGLES
  • 10s to RENEW 4 an inorganic character on 0HP
  • 4 x Adjustment / encounter
    • +resist shatter or disarm to Weapon
    • +resist shatter, disarm or strikedown to Shield
    • +resist rend, strikedown to Armour
  • Aura of the One True Voice (1 RESIST to FEAR, ENRAGE, DOMINATE or MESMERISE)
  • 5s chant JUST HEAR ME OUT
  • 10s to HEAL 4 a character on 0HP
  • 10s to HEAL 6 a character (3 times before WEAKEN)
  • JUST HEAR ME OUT

Non-Combat

  • Income: 45R (= base 27R + shop 18R)
  • Upgrades - at the start of each encounter make a piece of equipment Master Crafted
  • Journeyman Knowledge: Law
  • Field repair all standard equipment (5 mins fully, 60s for encounter)
  • Field repair superior armour (repair superior equipment in smithy)
  • Make a standard item between adventures
  • Well Travelled - always find a trading contact
  • Understanding of channels of power, can always find who I need to speak to

Inventory

  • 1 standard sword with AURORA engraved on the hilt
  • 1 standard (usually Master Crafted) Medium Shield
  • 1 standard suit of light armour
  • 1 sharpened metal business card
  • 13R

Resources (Builder: only pay 75% cost)

  • Shop (+18R / adventure, sell a 90R item between adventures)

XP

20/20 (Level 2)

Adventurers Met

(I deem this section useful)

  • Felicity Morning, the One True Voice
  • Novice Sariel
  • Octavian Caecilius
  • Paige
  • Jon McWizard
  • Lionel Collins
  • Ambrosia Terrec
  • Lotte Dietrich
  • Mr Scampers and Rufus Regio
  • Jo-Jo

Secrets Known

  • Ambrosia Terrec is a werewolf
  • Lotte Dietrich is not a mage
  • Mr Scampers is a powerful mage

Adventures

user/toml/pc/verity_morning.1501845353.txt.gz · Last modified: 2017/08/04 11:15 by toml