For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
(Adventure summary to come… maybe.)
Atop the peak of the mountain, Marissa pulls out the Primal Flower as it blossoms and ascends into the sky, leaving a glittering trail and becoming a new star. The next morning, people across the world, wake with a feeling of hope.
Meanwhile, the Winter Father picks up the party in his sleigh and they return to Acryn where they find a bathhouse to sooth their metaphysical frostbite. After much discussion, the Winter Father is neither trapped by the Wayfinders' Guild, nor tricked into a life of crime and instead delivers presents across the city. Everyone in the party receive the greatest gift; the gift of hope, giving them a once per adventure resist fear while in the flux.
They also get paid a total of 65R.