For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
This is an old revision of the document!
“See, I told you it would all work out for the best in the end.”
A self-professed jack-of-all-trades, of no fixed address, occupation, or name. Remarkably upbeat for someone who seems to make up plans as he goes along. Frequent denigration for his unique problem-solving style has given him some amount of contempt for do-gooding adventures. More recently, the majority of his attempts to genuinely help have caused more harm than good, giving him some further contempt for himself.
As of The Tower of Ceciline, he has become part of the 'Hive of the Perfect Form', making his appearance that of a polished silver statue.
As of A Shore Thing, he has become undead due to the meddling of an annoying wizard, making his appearance that of a polished silver skeleton statue. Wanted posters for 'Felix' the silver skeleton have also appeared in Acryn.
As of Matters of Trade, he has the Divine Favour of Francesco Graves, The Arcane Arbiter.
As of Shattered Futures, he has the Divine Favours of Howard Branch, The Splintered Man, and Jimmy Hoskins, He Who Devours Himself. Additionally, Jimmy Hoskins has made his problems with the Acryn City Watch disappear - the wanted posters are now gone and all charges are dropped. In return, the two have formed a working relationship of sorts. Who knows what great things this will lead to…
As of Perfection Marred, he has become an associate member of the Brotherhood of the Closed Eye, and has become somewhat distrustful of wizards in general. He feels bad for being responsible for bringing Glassinger back to life, and thus duty-bound to stop him from destroying the world. And hey, if he kills some wizards for the Brotherhood, maybe they'll give him some cool alchemy…
As of Baker's Dozen, he is uncharacteristically repentant, after convincing himself that he could serve both sides of a conflict of interest and get a satisfactory conclusion for all, and ultimately screwing things up for both. He has put some thought into this, and resolved that the best way to correct his many past mistakes is by destroying them when the opportunity next arises. In the meantime, he has been sulking.
Class: Journeyman
Skill Focus: Alchemy
Background #1: Craft
Background #2: Doctor
Additional Skill Trees:
Divine Favours:
Additional Quirks:
Relationships:
XP: 46/51
Journeyman - General
Journeyman - Alchemy
Journeyman - Medicine
Journeyman - Crafting
Hive of the Perfect Form
Divine Favour of Jimmy Hoskins
Divine Favour of the Builder
Unwritten Zosimos Skill
Body Hits: 0 (Begone the Flesh - all body hits are armour hits)
Armour Hits (Light Armour): 15 = 5 (Base) + 6 (Tough x3) + 2 (Light Armour) + 1 (Light Armour Training) + 1 (Builder Aura)
Armour Hits (Own Mastercrafted Heavy Armour): 26 = 5 (Base) + 6 (Tough x3) + 12 (Mastercrafted Heavy Armour) + 2 (Own Work) + 1 (Builder Aura)
Damage: DOUBLE (Own Work)
Calls:
Resists:
Abilities:
Divine Favour Powers:
Addictions:
Alchemical Manipulations:
Other behaviours:
Standard Potion Slots (class C/D requires 1, class A/B requires 2): 15 = 6 (Base) + 9 (Advanced Mixing x3) Additional Potion Slots: B = 2, C = 2, D = 1
Preparation | Class | Type | Potion | Paste | Advanced Application | Notes |
---|---|---|---|---|---|---|
Plug the Flow of Life (v1) | D | Suspension | HEAL ZERO | HEAL ZERO on hit | HEAL ONE (as previous) | Comes as set of 3. Can convert 3 of v1 into 1 of v2. |
Plug the Flow of Life (v2) | D | Suspension | HEAL ONE | HEAL ONE on hit | HEAL TWO (as previous) | Can convert 1 of v2 into 3 of v1. |
Grenado | C | Inflammation | BLAST SINGLE on hit with throwing weapon | BLAST SINGLE on hit | BLAST DOUBLE (as previous) | Missed throws do not count as used. |
Armour Oil | C | Suspension | N/A - However (from consultation with LARPO), MoMM may Infuse this as a potion regardless, on account of being an undead silver skeleton statue, for the same effect as the paste form | RENEW 12 to suit of armour applied to | RENEW 24, which may exceed regular hits, up to the lower of prior hits + 24 or 2 * max armour hits; bonus hits are lost at end of encounter and cannot be restored by usual means | |
Dumb Drunk | C | Passion | The drinker becomes more gullible and credulous, they are much more likely to believe what they are told. The effects only last for an hour or two. | POISON on hit for potion effect | The alchemist can choose to limit the credulousness of the target to a limited set of themes which must be specified in advance. | |
Monstrous Aura | B | Dissolution | MASS FEAR at some point in encounter | FEAR on hit | Extra use of call (as previous) | |
Soul Strength | B | Passion | STRENGTHENED for one encounter | STRENGTHEN on hit | Additionally gain +1 damage for 30 seconds (potion); OR two uses of STRENGTHEN on hit (paste) |
Has gained a limited understanding of the alchemy of motion. Although the precise workings of the technique are unclear and it's obviously not alchemy as it's normally understood using this knowledge he is able to distil an elixir that provides mechanisms with 'motion'. They are not alive and do not have intelligence but can perform the task they were designed to do. He can produce enough of the strange glowing elixir to animate one creation per adventure at a cost of 41 riels worth of esoteric components.
Further teachings have been gained from Zosimos - effects TBC.
The Man of Many Means’s Raven - which he has named Cormack - is an obedient (albeit groggy) servant. It is black as dark smoke, has 3 hits, and can carry items no larger than a necklace. If reduced to 0 hits, it will disperse into a cloud of black smoke and reform over the course of 2 encounters. Cormack will take orders from the Man of Many Means, but has no means of communicating back to him.
Cormack is under the effect of two (2) Alchemical Manipulations: Dumb Drunk provides the obedience effect, while Smoke Bomb is responsible for the smoky, disperse-and-reform effect. The two manipulations are able to exist side-by-side due to Cormack's origins as a Raven of the Leader. The Alchemical Manipulation Addiction effects work as usual, though the results of these effects are unknown to the Man of Many Means at present (pending further study).
Money: 878R
(Basic Income: 9R)
Armoury
Alchemy
Other Items
Resources