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Walker Chill


Walker is a caravan escort for the Guild. He has no discernible sense of humour and is an avid ornithologist. He is also a complete tool.

Apparently he has a family that he abandoned after he learned that as a Wayfinder he didn't exist prior to the upheaval.


Class: Wayfinder

Background #1: Spear Use

Background #2: Heavy Armour


  • Find the Path (free)
  • Use Spear
  • Spear Talent 1
  • Inertial Barrier
  • Lash Out
  • Repair the Form
  • Patch the Cracks
  • Tough
  • Guild Affiliation - Income
  • Guild Reputed - Question
  • Use Heavy Armour
  • Know the Flux's Touch
  • Choose the Path
  • Item Shaping
  • Spear Potency
  • Repairing Inertial Barrier
  • Landscape Shaping
  • Concussive Bolt
  • Shake Reality's Fetters
  • Make History
  • Worldwake
  • Worldshaping
  • Know the Consensus
  • Will of the Consensus

Wayfinder Geography

  • Resonance
  • Landscaping
  • World Diving

Expert Sailor

Hits: 7+9+(4)
Calls: 2x+1 Damage, 1xSTRIKEDOWN, 1xWEAKEN, 1 Shield RESIST
Income: 45


  • Superior Heavy Armour
  • Superior Spear
  • Superior Buckler imbued with Flux Mountains and Skies
  • Heavy Armour
  • Spear
  • One handed Spear
  • Small shield
  • Rope x3
  • Waterproof tent
  • 1x Plug Potion
  • 0x Restoration of the Flesh
  • 1x Armour Oil
  • 1x Soul Strength
  • 300R


  • Emporium - Walker commissions one of the Guild's many mercantile officers to sell off the odds and ends he 'acquires' on his travels.

(27R income + Sell Trade goods at full value/sell a second item + up to 90R selling items)


user/joew/pc/walker_chill.txt · Last modified: 2017/05/22 01:46 by joew