User Tools

Site Tools


user:michaelc:pc:lucian_graves

This is an old revision of the document!


Lucian Graves

Player: Mike Chester

Background/Bio

Son of William Graves - a wealthy merchant from one of the side shoots of the family. Being pushed into adventuring to “build character” and “see the world”, despite the fact that his character is clearly well built, and he can see all the interesting bits of the world from a caravan (or from the sumptuous dining rooms and parties which await when the caravan stops in a far off destination).

Stats

Class: Wayfinder
Background #1: Weaponry - Rapier
Background #2: Nobility/Merchant
Extra Training #1: Knowledgeable
Addicted to Suspension (1)

Divine Favours:

Epic Trees:

Skills

Level 1

  • Find the Path
  • Inertial Barrier
  • Lash Out
  • Use Weapon
  • Guild Membership
  • Wealth
  • Know the Flux’s Touch
  • Well Travelled
  • Miraculous Power - Arbitration

Level 2

  • Weapon Talent 1
  • Choose the Path
  • Repair the Form
  • Patch the cracks
  • Connections: House Graves + Spicers' Guild
  • Wealth
  • Journeyman Knowledge: Trade
  • Reputed
  • Estates and Operations
  • Flux Shaping: Items
  • Divine Aura

Level 3

  • Wealth
  • Repairing Inertial Barrier
  • Concussive Bolt
  • Backing
  • Shake Reality's Fetters
  • Congregation
  • Unmaking
  • Durable Inertial Barrier
  • Touch of Divinity
  • Journeyman Knowledge: Other Realities
  • Miraculous power: Overseer

Level 4

  • Guild Councillor
  • Wealth
  • Connections: Nobility
  • Flux Masterwork
  • Fluxquake

Level 5

  • Wealth

Experience: 37/40 (after freeform, not including GM/co-gm XP from sally's LARP, Night LARP, or Traitor LARP (1 each))

Skills Wanted:

Non-Combat1):

Level 2

Level 3

Level 5

  • Flux Resurrection
  • Permanent Stabilisation
  • Miracle

Combat:

Level 3

  • Shifting Sands
  • Heal The Flux Flesh
  • Restore the Form

Level 4

  • Resilient Inertial Barrier
  • Tear the Flux Flesh
  • Flux Summoning
  • Airblade Shaping

Level 5

  • Restoring Inertial

Combat

Body Hits: 5
Armour Hits: 4
Barrier Hits:6

Equipment

  • Standard Rapier
  • Standard Dagger
  • Standard Light
  • Mastercrafted Light
    • At the start of each adventure, pick a standard call. You gain one RESIST to this call per encounter for the adventure, including its damage component.
  • Mastercrafted Rapier
    • IMMUNE SHATTER
    • Blessed Item of the Arcane Arbiter (unless bonus used on someone else's weapon) - once per an encounter you may call a QUINT REND, so long as the weapon has been used to execute someone in the previous encounter
  • 239R (After freeform income, before next adventure income)
  • 4 Revenent Potions
  • 0 Time Skip (AGILITY)
  • 2 Monstrous Aura (MASS FEAR)

Income:

  • 135+12+18+27=192R (Council Contractor + Trade Route)
  • 135+12+36+27=210R (Council Contractor + Large Church)
  • 135+18+36+27=216R (Trade Route + Large Church)

Resources

  • Council Contractor.
    • +12R/adventure
    • Contacts in major population centres.
    • Contacts wayfinders guild + house graves, council contacts
  • Large Trade Route.
    • +18R/adventure,
    • Travel to the Graves holdings in the Lost Places is easier.
    • Travel to Weftwell is easier.
    • 25% discount on revanent potions.
    • Access to purchase a 300R mastercrafted suit
  • Large Church.
    • +36R between adventures.
    • You have a good standing in your church and great sway over your congregation. You can call on them once per adventure to achieve reasonable off-screen tasks (searching for a piece of information, staging a protest or riot).
    • You have the resources to bless items, weapons, and armour as per the Holy Crusader “Blessed Weapon” skill (one per adventure). If you have the church backing skill it now extends to Superior Weapons.
    • You may hold a special extended ceremony to lay a permanent blessing upon an individual who fights for your church as a champion, this is a BIG DEAL, and is likely to end badly for you if your champion ever violates the strictures of the church or does something which the Church seniors disagree with. This is the same ceremony conducted on Level 4 Holy Crusaders, although the exact effects are likely to be different.

Contacts

  • Wayfinders Guild (Council Contractor + Guild Councillor)
  • Council (Council Contractor)
  • House Graves (Council Contractor + Connections + Connections (nobility))
  • Noble Houses (Connections (nobility))
  • Spicer's Guild (Connections)
  • House FitzBlackthorn (Emblem of a Murder)
  • A favour from the Chairman of the Adventurer's Guild (Heart of the Total Eclipse)

Quirks

Disarmed You have suffered horrific injuries which you have barely survived using a mix of magic, miracles, and the best doctors of Acryn. It has, however, left you with a problem. If one of your limbs, or something you are holding in that limb, is subject to a DISARM call, then that limb falls off. If you are hit by a MASS call, then in addition to the effects of the call a number of limbs equal to the damage you received fall off (up to a maximum of the number of limbs you have). To re-attach a limb you must roleplay re-attaching that limb for 10 seconds, you must have both the limb and at least one working hand to do this.

Adventures

1) i.e. not really affecting character level
user/michaelc/pc/lucian_graves.1479993282.txt.gz · Last modified: 2016/11/24 13:14 by michaelc