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Aria

Background/Bio

Aria remembers next to nothing. Her only persistent memory is of floating in some dark void. She's not even sure for how long. There might have been a light, it's all a bit vague.

And not only are her past memories missing, she is unable to form new ones. Her short-term memory seems to be good, but with time anything new she experiences or learns fades away and is forgotten again. On occasion, she has also been known to just immediately forget it all in an instant.

At some point in the past, she seems to have overcome this limitation by starting to write a book of her experiences, from which she can remind herself of important things until she next forgets. This book contains everything from where she lives to information about the city, the people she meets and what food she keeps, and proves vital on adventures to remind her of what she's trying to do and whom she travels with.

Whilst she has no memories of her experiences, she still seems to remember by instinct some of the things that are second nature to a city-dweller, such as the name of the city's currency. Her procedural memory is also very good, and she has an exceptional skill with knives, moving instinctively and reflexively to eliminate potential threats, though she does not recall where these skills come from. She has also been known to experience a sense of familiarity on seeing some scenes, such as an alchemy lab or a magic sign, but has no actual memories to back up these feelings.

Profile

Age Doesn't remember Birthday Who knows?
Gender Doesn't recall, but seems to feel most comfortable with female pronouns
Likes Her book of memories, knives (apparently)
Dislikes Losing track of time (apparently), not being in control
Dream To recover and gain command over her memories
Quote “I don't remember a thing. I don't even recall if that fact bothers me.”

Stats

Class: Skirmisher [S]

Path: Dashing Swordsman [D]

Background #1: Very Tough [V]

Background #2: ???

Extra Background: Divinely Favoured (Builder) [B]

Extra Background: Divinely Favoured (Traitor) [T]

Epic Tree: True Face of the Traitor [F]

Skills

  • S1 - Use Dagger [+THROUGH]
  • S1 - Nimble [+1 DODGE]
  • S1 - Tough [+2 Body]
  • D1 - Signature Move (Free)
  • S1 - Light Armour Training [+1 Armour]
  • S2 - Dagger Mastery [+1 DODGE]
  • S2 - Dagger Talent 1 [+2 REND/dagger]
  • V1 - Tough [+2 Body]
  • D2 - Roll With the Blow [effect → STRIKEDOWN 2 times/encounter]
  • S1 - Survivalist [+1 DODGE in rural terrain]
  • V2 - Tough [+2 Body]
  • S3 - Dagger Mastery 2 [DOUBLE]
  • D3 - Poise of a Dancer [+1 DODGE against each monster]
  • S3 - Master Survivalist [on DODGE, can reflect 3 times/adventure]
  • S3 - Improved Agility [+1 Agility]
  • S2 - Main Gauche Swiftness [+1 DODGE]
  • S3 - Weapon Catching [+1 DISARM]
  • D4 - All Against One [ignore alternating blows when 2+ vs. 1]
  • S2 - Using the Land [+1 ENTANGLE in rural terrain]
  • S3 - Edificeer [urban terrain also valid for terrain skills]
  • S4 - Dagger Talent 2 [+1 REND/dagger, +1 WEAKEN/dagger]
  • B1 - Miraculous Power: Concussive Strike
  • S3 - Using the Land [+1 ENTANGLE in rural terrain]
  • S4 - Whirling Dervish [10s Agility duration in rural terrain]
  • S4 - Two-Defence Swiftness [+1 DODGE]
  • S4 - One With Your Dagger [IMMUNE DISARM, IMMUNE SHATTER]
  • S5 - Dagger Supremacy [TRIPLE]
  • S5 - Twin Dagger Disarm [DISARM on block with both daggers/20s]
  • D5 - The Perfect Dance [on DODGE, can reflect 1 encounter/adventure]

XP: 0

Money and Equipment

  • 418 Riel
  • 1x Superior Dagger containing part of the Rampant's power [One use of Whisper of Temptation per encounter]
  • 2x Superior Dagger
  • 7x Standard Dagger

Specials

  • The favour of Vincta Terrec
  • The enmity of Willie Altieri
  • Minor blessing of the Traitor on memory book: can once ever write a question to the Traitor in the book to receive a response in line with the Traitor's goals
  • Major blessing of the Traitor from Booker's church: is a champion of the Traitor, agents of the Traitor will and worshippers of the Traitor will probably “respond well”, and gains a Divine Favour miracle: Glove of the Poisoner
  • Has been reforged, spine both literally and metaphorically strengthened, to be always capable of standing up for what is right. May use the Always the Correct Path miracle on herself with 30s meditation once/encounter (with result sticking in memory), and may request help from the Traitor once/adventure in the form of a minor blessing (duration and potency dependent on how important goal/subject is to Traitor
  • As long as she cares for the plight of children, has Divinely Favoured (Builder)

Always the Correct Path

  • Cutting open the Builder's body: must be opposed
  • Lynndis the Warrior drinks poison: must happen
  • Tarkus the Builder is crushed beneath his creation: must happen
  • Darak the Leader's throat is slit at his coronation: must happen
  • Abraxis the Traitor stabs Alyssa the Tender in the heart: must happen
  • Killing the fire spirit that Booker became: must happen

Adventures

user/chaos/pc/aria.1482711361.txt.gz · Last modified: 2016/12/26 00:16 by dan