For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
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Notable primarily for his abrasive manner which he claims to be typical for his home city. In fact he is native to Acryn but finds that a claim to foreign heritage goes a long way in having others accept his conversational foibles. Despite his career as a mercenary Alastair generally tries to avoid bloodshed, however his temper frays rapidly and attempts at diplomacy frequently collapse into vitriol and violence.
Alastair believes his father to be a member of the Graves family and a childhood of angry longing for acknowledgement has left him with an uneasy love/hate relationship with the nobility.
He has recently begun to work with for Arcus Blackthorn as a bodyguard and master at arms. He is now constructing a sizeable castle Northwest of Acryn.
Also of note is that Alistair's soul has caught fire giving him a faint shroud of ethereal flames.
Class:Fighter
Path:Primal Warrior
Background #1: Thief
Background #2: Bounty Hunter
Skills
Backgrounds
Epic Skills
Hits: 11 + 3 + 10
Damage:Triples (Subdual)
Calls:
Per Encounter: 4x Strikedown, 1x Arc Strikedown, 1x Weaken, 1x Disarm, 1x Rend, 3x Dodge, 3x Resist (Strikedown, Disarm or Shatter,1 may be MASS) on Weapon/Shield
Per Adventure: 2x Strengthen, 1x Encounter of QUINTS. From Army - Mass Double Strikedown, 3xWeaken or Disarm
Permanent:IMMUNE Sword Disarms, IMMUNE melee Strikedowns on Shield, Strengthened
The Blade of Cloudless Night
An obsidian weapon, forged with incredible craftsmanship. Sparking motes of mana appear and disappear across the length of the blade. The pommel is wrapped in strips of paper which bear faintly glowing runes.
Normally the obsidian is too fragile to be used in battle without immediately shattering.
A blessing from the Traitor allows the bearer to call BACKSTAB QUAD REND, once per encounter
3 Times per Adventure the bearer can tap the mana within the blade to gain hit points back equal to damage caused for the rest of the encounter.
Other:
Cash: 117 Riel
Resource: Castle