For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
For Players
Setting Information
Factions
System Information
Classes
For GMs
Real World
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Notable primarily for his abrasive manner which he claims to be typical for his home city. In fact he is native to Acryn but finds that a claim to foreign heritage goes a long way in having others accept his conversational foibles. Despite his career as a mercenary Alastair generally tries to avoid bloodshed, however his temper frays rapidly and attempts at diplomacy frequently collapse into vitriol and violence.
Alastair believes his father to be a member of the Graves family and a childhood of angry longing for acknowledgement has left him with an uneasy love/hate relationship with the nobility.
Having had his castle magically moved to the remote villages south of Acryn, Alastair has declared himself Count and promised to protect the region against all threats, foreign or domestic. After reaching an agreement with Duke Corlo, he has been acknowledged as a scion of the Graves family and the new council has accepted his claim to the lands
Following a close encounter with the Rite of Unification Alastair's body is now a living amalgamation of fragments of the world. Also of note is that his soul has caught fire giving him a faint shroud of ethereal flames. Increasingly this appears ragged and incomplete.
Class:Fighter
Path:Primal Warrior
Background #1: Thief
Background #2: Bounty Hunter
Skills
Backgrounds
Epic Skills
Hits: 12 + 3 + 10
Damage:Triples (Subdual)
Calls:
Per Encounter: 2x Strikedown, 2xWound 5 1x Arc Strikedown, 1x Weaken, 1x Disarm, 1x Rend, 3x Dodge, 3x Resist (Strikedown, Disarm or Shatter,1 may be MASS) on Weapon/Shield, 1 Resist Magic, 1 Shatter Implement, Ranged Double Strikedown, Disappearing Heal 5
Per Adventure: 2x Strengthen, 2x Shatter, 1x Encounter of QUINTS. From Army - Mass Double Strikedown, 3xWeaken or Disarm
Permanent:IMMUNE Sword Disarms, IMMUNE melee Strikedowns on Shield, Strengthened
Other:
Truly Favoured: Tender
Champion of the Tender Church: Healing Wave
Alyssa's Gift
A sword of incredible craftsmanship grown from wood and gifted to Alastair apparently by the Tender after he (foolishly) ran his own soul-imbued, but Traitor blessed) blade into a wound in her sacred statue, hoping to fill the void with his own spirit and blood.
4 Times per adventure the sword can convert the wielder's damage calls to HEAL calls for 30 seconds
Other:
Cash: 13 Riel
Resource: Castle