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Ambrosia Terrec



Class: Priest


  • Nobility
  • Use Weapon (Greatsword)


  • Mild Lycanthropy - You have been afflicted with a curse of the wolf, though your affliction is not as great as it could be. By day, you have no ill effects. By night, you will feel more canine: your voice will begin to growl, you feel a need to attack other animals of your size or smaller, but you also have a better sense of smell because of it. Once per adventure you may (at night) follow a trail with your nose, but whenever you do this, your connection with the wolf within you will be stronger: mild effects may occur at GM discretion.
  • Moderate Lycanthropy - By night one way, by day another… you have had the wolf within you truly connected with you, and by moonlight you will transform into a wolf. You will lose the ability to speak, and any abilities that specifically require the use of your hands (including USE WEAPON), but will gain natural weapons in your claws capable of delivering SINGLE THROUGH. You will also become Unnaturally Big in this time, gaining an additional hit from each rank of Toughness you have. Every time this occurs, have a brief psychic combat. 5 hits each, dealing SINGLEs. If you lose, your mind is more overtaken by the wolf within and the smell of blood, or sight of easily eaten flesh, will cause you to want to murder things. If you win, your mind is still your own, and you will not feel the need to savage things, but will still have some canine instincts. Having won, if you wish, you may attempt to suppress the transformation. The cost of this is strengthening the wolf within the next time the moon rises (giving them an additional 2 hits for the psychic combat)


Level 1

  • Use Weapon (Greatsword)
  • Wealth Lv.1
  • Divine Favour 1 (Weak Point)
  • Drop Your Weapon!
  • Tough
  • Larceny

Level 2

  • Weapon Talent 1
  • Traitor's Cloak
  • Touch of Divinity
  • Instil Might
  • Play Dead
  • Connections: Acryn's Nobility
  • Improved Divine Aura
  • Pickpocket
  • Tough

Level 3

  • Connections: Council
  • Weapon Potency (1x Shatter per encounter)
  • Divine Favour 2 (“Cower Before Me!”)
  • Blessed Regeneration

Level 4

  • Divine Favour 3 (“Fight On”)
  • Divine Majesty
  • Miracle

Vital Stats:

  • 9+2 hits
  • 1 melee WOUND 10 p/e
  • 1 SHATTER p/e
  • Improved Divine Aura + Divine Majesty: 2 RESIST to FEAR or 2x +1 damage p/e, 1 DODGE p/e
  • Divine Favour: 1x Weak Point p/e
  • Divine Favour: 1x Cower Before Me! p/e
  • Divine Favour: 1x Fight On! p/e
  • Once per adventure, stand up on full hits 10s after falling to 0 hits.
  • 1x Lv4 Miracle when not under GotG


  • Weak Point: 10s - target (including self) gains BACKSTAB 20 w/ any weapon (max 1. prepared). If target knows BACKSTAB, gains BACKSTAB 30 instead.
  • Drop Your Weapon!: 15s - DISARM.
  • Instil Might (10s, STRENGTHEN target)
  • Play Dead (15s, sequester hits)
  • Cower Before me!: 20s - FEAR.
  • Fight On!: 5s - target unconscious ally regains max body hits, losing them again after 30s. Only used once per target per encounter.


  • Cash in Hand: 51R
  • Income: 27R


  • Standard Greatsword
  • Standard Light Armor
  • Standard Dagger


  • 22/22


user/swampselkie/pc/ambrosia.txt · Last modified: 2017/07/21 12:49 by swampselkie